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Labyrinthum Mod ([personal profile] labyrinmods) wrote2024-12-31 07:32 pm
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Locations & Businesses



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Table of Contents
The Land of Visium

Former Castle Vaeros
The castle that sits on the north portion of the Island was once home to Vaeros himself. However, when the magic that controlled most of Visium wobbled it's whole way out of line and Vaeros sacrificed himself to save what little he could, the Castle was the least of his worries. It is now overgrown with crystal and impenetrable. No one has tried to venture in since the crystallization of Visium. Perhaps one day it will be open to visitors, or even a new or former master.

Crystallized Lands
The lands of Visium are covered in assorted crystals that have overtaken every surface and tree, and even the water. Instead of a forest, a swamp, or even plains there only remains endless fields of crystal.

Crystal Labyrinth Ruins
Once a mysterious place full of magic and mystery, the Labyrinth is now also lost to the crystal scourge that has overtaken most of the island.

Crystal Wall and Ravines
Ravines circle the whole of the land, just outside of the boundary of Somnius and the lands that Vaeros saved. These are hard to pass, especially by the natives who struggle without special powers. For now, no bridges exist, but it looks as though that may change in the coming times, if Seravo has anything to say about it.

The town of Somnius
The town of Somnius includes the small town and the lands immediately around it that serve as farmland and homes for the Dreamers. It is a middle sized town with locals that are suspicious of Dreamers at best, and hostile at worst. Just outside of the city is the Portal that leads to Lumindeas, the land that is ruled over by Vaeros' brother, Seravo. For now Somnius is receiving aid form Seravo and the people of Stellari. It's possible to live here, but good luck endearing yourselves to those locals...

The Town of Somnius

Businesses
There are a collection of Businesses that are manned by mythical creatures. Characters once were welcome to choose to work at any of these businesses, but are currently no longer welcome.

The Raven's Quill: A library. You won't find any answers to this mythical world here unless it's on magical bestiary. This shop contains books from every single universe, whether it be your universe or your friend's universe. Enjoy how unorganized and out of sorts the library is. You wanted to find a book that starts with "C"? It's probably over there in the "H" section.

Update: This library is now staffed exclusively by characters from other worlds, and they have come together to negotiate for decent wages for all librarians. They have set up a few basic rules: All books are to be returned in 2 weeks or a penalty will be incurred. No food or drinks inside the library. All guests are to stay as quiet as possible. No hanky-panky or any such business within the library. The organization of the books still remains chaotic, however, with some books being organized in accordance to the equivalent of a Dewey Decimal system by topic, and some books being sorted together regardless of fiction or nonfiction. They still have ways to go.

Stone Dragon: A coffee shop and bakery. This store has early hours of 7 AM - 4 PM and brews delicious coffee that complements their breads and pastries. Most of the workers here seem to be a happier bunch, unlike the restaurant across the street, which is...

The Cask & Anvil: A tavern and restaurant that is also open 24/7. Have a pint or some delicious (even if it's questionable looking) food from our disgruntled and unhappy staff. This place isn't terribly active because the service sucks, but if you're wanting alcohol and food, this is the place to go. Underage characters won't always be questioned if they want alcohol; it really depends which bartender they talk to.

The Marketplace: It stretches all the way through the middle of Somnius. Outdoor shops and vendors that can provide food and clothing in exchange for shards. It's open 24/7, so anytime you need anything, the Marketplace will always be there.

Wanderlust Armory & Blacksmith: The goblin blacksmith Lucan is a man of few words, but he'll provide armor and weaponry for the right price... an unfair price. He knows the value of his work, and being the only blacksmith around? It isn’t like he’s got any competition. Try your haggling techniques with him, but more than likely you will get ripped off. Characters may choose to apprentice under him or serve as a junior blacksmith but it won’t be a very enjoyable time. He is known for giving very little instruction then scrutinizing the finished work. He’s quite stingy with the wages too!

Wellspring: A public bath house. This is the place to receive the best kind of bathing with hot water that is beneficial to hair and skin. The bath house is separated by gender with a lounge area in the center for anyone to congregate with one another in robes which are provided for them. Bathing here costs a small amount of shards, but it's worth it if characters don't have modern water and bathing items at their house.

The Littlest Post Office: Run by Sir Matthew Mousefield, The Littlest Post Office is the city’s only functioning post office, and it stands at about the height of the average person’s knee. This is the main headquarters of the mailmice, and where their mail gets sorted, organized and sent away. How do big packages fit into this tiny establishment? Townsfolk drop their mail off into their mailbox or one of the mailboxes around the town, and the mice have an enchantment in their paws and can shrink packages and letters down to a size they are able to carry! To prevent abuse of this spell, it only works on postage items.

The mice travel through burrows along the city collecting this mail, sorting it, and delivering it to its intended recipient (by putting it into their mailbox or coming out of a mousehole in their home). Characters who work as postal workers can enter the post office through a special enchantment that makes them shrink (only usable in the post office). They will be given a satchel, a snazzy hat and cheese as a snack. Everyone else can only peer in curiosity at the tiny workers until they are chased out. You can find more information on the mailmice in the creatures page.

The Church of the Moon: Near the large crystal there is an old church dedicated to the worship of the moon. The church is decorated with frescoes depicting the different stages of the moon, one of those stages being the blood moon red and full. Some frescoes depict an artist's interpretation of the moon as a beautiful goddess with flowing locks of hair and a kind expression. The church has both a funeral grounds around it and catacombs below it to house the dead from the village.

In front of the church sits the stone statue of a white liger with feathered wings. This is Brostelo. Ever since the blood moon, he’s awoken from his stone slumber to assist the town with his knowledge of medicine (you can find more information about him on the creatures page). With his guidance, the church has become a place of refuge and medical treatment for the people in the town. Healers are encouraged to gather here and provide treatment to the injured and sick. This is an informal, not-for-profit arrangement (they will not be compensated) and there is currently no formal clinic in the town.

Clotilda's Tailors and Wares: Clotilda is the most stylish goblin in town, and she knows her way around a thread, needle and spinning wheel. It is rumored that she used to make clothing for Lord Vaeros himself! In her humble store, you’ll be able to find all sorts of clothing in all shapes and sizes. Whether you’re a man, woman, human, goblin or faerie, she’ll probably have something for you! Clotilda is obsessed with styling others and often hounds patrons who walk in, sizing them up and trying to style them. Clothes available are typical for the setting - so this means tunics, corsets, stockings, aprons, bodices and long gowns. When hit with inspiration, she often pulls in her employees and uses them to model her newest dress or tunic.

Built by Otto: A carpentry, woodworking and furniture store run by a merry band of 7 gnome brothers. These gnomes are highly efficient, able to turn a pile of logs into a well-crafted table in a manner of hours. They deal with all things wood - whether it’s crafting furniture, building homes, making repairs or carving little wooden toys. Most of the treehouses and the wooden interiors of the hill houses were built by these guys, so the town owes them a lot. With how efficient they are and how grumpy they can get if the work is slow, shifts can be stressful. These gnomes buy wood from the local woodcutters and pay a decent amount for good quality logs.

Clay Oven: A pottery and clay workshop that makes housewares (cups, plates, teapots, vases, pots) and ornaments (clay sculptures, dolls and toys). This shop is best known for its whimsical tea sets, with the biggest hit being the Frog Cups. This shop is run by Matilda, Clotilda’s quiet and reserved sister. She takes on apprentices readily and is very patient in teaching them how to use the pottery wheel. There seems to be some bad blood between both sisters, so it’s best not to mention Clotilda while Matilda is within earshot.

Be warned, anyone who attempts any funny business on the pottery wheel will be promptly asked to leave. No, seriously. She is tired. Do not get funny on the pottery wheel.

Muddy Pumpkin Farms: Most of the town gets its milk, meat and vegetables from the Muddy Pumpkin Farms, which sits in the open land near to where the Starlight Cliffs used to be. This large farm spans many acres and houses different kinds of livestock (cows, chicken, sheep). Seasonal crops are also being grown and harvested on these lands. Hard-working characters can choose to work as a farm hand, where they will be in charge of minding the crops and animals.

Housing

Located around all of the businesses in a circle are the different housing options. Characters can pick whichever housing they want upon their arrival. Each house will be furnished with all essential items that someone living in a fantasy world would need. A coal oven, handmade furniture, outhouse, beds, manual bathtub, etc. Characters can wish for upgrades to their housing if they want modern technology such as a running water system, television, microwave, espresso machine, etc. These items can be obtained on the Rewards page. Otherwise, enjoy standard living... Dungeons & Dragons style.

To view the Housing options, visit this page.

School
The school that is currently in Somnius is no longer open to Dreamers and refuses entry at the door for anyone who is not a native resident.

The Somnius Crystal
The crystal is a massive, purple... well... crystal. It is set up in an area that looks like a sacred place of worship, surrounded by pillars and torches that are always aflame. It's always emitting a faint glow, and characters can approach the crystal and press their pendant against it to make a wish once they want to use their shards. Instantly, the wish will be granted (upon mod approval) and the item or power enhancement will appear right before the character's eyes. There are various seating places around the Crystal and optional fire pits should someone want to stay awhile. Those who are sensitive to power may feel it coming from the Crystal. Otherwise, it seems to do nothing else than maybe be beneficial to a character's skin or give them immense peace.

The Land of Lumindeas

Farmlands
The farmland outside the city stretches across rolling hills and fertile plains, where fields of golden wheat, vibrant vegetables, and orchards of rare fruit thrive in the mild, temperate climate. Here, crops like Sunswirl Wheat, prized for its sweet flavor, and Emberfruit, a fiery fruit with a spicy kick, grow in abundance. Moonroot, a glowing root used for calming potions, and Frostvine, which purifies water and cools drinks, are cultivated in shaded areas. Farmers carefully tend to the land, harvesting crops like Dewleaf for hydration potions and Twilight Grapes, which yield a wine that enhances intuition. Small herds of livestock graze alongside the fields, and quiet streams weave through the landscape, providing vital irrigation.

Lake Termina
Lake Termina is a serene expanse of turquoise water nestled between rolling hills, known for its smooth, glass-like surface and tranquil beauty. Yet, the lake holds a strange quirk: no fisherman can return to the same spot twice without the fish mysteriously vanishing. Grendel Thornhook, an old, weathered fisherman with a grizzled beard and wide-brimmed hat, has spent most of his life along its shores. He’s learned to accept the lake’s oddities, often seen casting his net from a rickety boat and quietly muttering to the water as though it were a familiar companion. Grendel claims to understand the subtle rhythms of the lake, though even he can’t fully explain its elusive ways, making him both a fixture and a mystery to those who visit.

Amphitheater of the Mind
In the woods near Lake Termina, there is a humble amphitheater made of carved wood, stone, and crystal. A few rows of bench seats sit in a semicircle around a small stage, and the locals occasionally use it for plays or music performances. It's a great place to host a gathering of people for a party, a rally, a performance, a heated philosophical debate, or anything else you can think of.

Old Swamp Watchtower
The Old Watchtower stands on a high hill overlooking the marshes to the south of the city, its stone walls weathered by time and the elements. Once a formidable defense against all sorts of trouble, the tower has long since fallen into disuse, its once-pristine structure now crumbling in places. The winding staircase inside leads to a rooftop with panoramic views of the surrounding landscape, where the old dark swamp stretches out toward the horizon. Though the tower is no longer manned, it is a popular spot for ghostly rumors and haunted experiences.

Briar Swamp
The briar swamp is full of mystery and fully off-limits if the Royal Guard has anything to say about it. Corrupt and full of a haze that seems to glow purple in the night sky, the swamp is looked after by a special section of the Royal Guard that keeps to themselves. It's rumored that purple crystal has been found growing deep in the swamp under the murky waters. Creatures here were once docile but now harbor a certain edge to them, a craving for meat that only the living can provide. The swamps are blessed occasionally by the priesthood of Stellari, keeping the eerie feeling and creatures at bay just as much as the guard that are posted at its physical barrier. Some residents of Stellari even tell of a Clan of people who eschew the teachings of Seravo and choose to live in the swamp itself.

Air Cliffs
Floating high above relatively flat, marshy land are the Air cliffs. Masses of gnarled land full of old twisted trees float unendingly in the air only above these marshes, the stone and wood that grows here magically enhanced due to age. Dangerous winged creatures make their home here, but it's barely a deterrent to those with an airship and a mining crew. Cords are to be made here, by the brave or the stupid. The occasional explosion can be heard in the distance, but over hundreds or thousands of years these masses of land rose into the sky, no one has ever figured out what exactly is making those sounds, or why.

Crystal Spires
The crystal spires are tall, tall, tall spires of molten rock turned crystal from old dragon flame. Much like the crystal that now covers most of Visium, these crystals grow in every direction, creating hollows and valleys and all sorts of nooks and crannies for creatures and locals alike to live in. Only the most trained in magics have set up a home deep in the spires, where they prefer to be left alone to their meditation and magical conjuring. Those who wish to experience spiritual cleansing or elevation might travel to the spires to spend time with these reclusive nomadic people dragonkin people.

Set back in the towering Crystal Spires, long ago someone - or something - carved out a few small geothermal hot springs. The water is perfectly temperate to Lumindeas' dragonkin natives, so dreamers will find it too hot to withstand for very long, but those who can manage to spend some time in the springs will find that their aches and pains, their worries and stresses have been eased. Is it magic? Is it a natural property of the surrounding crystals? Is it a placebo effect? Who cares when it feels so good!

Silver Sleep Beaches
The beaches are silvery, reminiscent of moonlight. All along the coast on the bottom half of Lumindeas these beaches spiral along the coast. There are plenty of spots for leisure activities or fishing. Swimming is also possible but unadvised to go out too far, lest swimmers get their toes nibbled by the inhabitants of the ocean that hunger for something a little more exotic. Far off the coast of the Silver Sleep Beaches, just at the edge of the Dreamers' accessible sea, is the aged wreck of a barquentine ship named the Sueñito that ran aground tiny island made more of sharp, craggy rocks than inhabitable land. Half of the ship remains above the water, the bow wedged into the rocks that spelled its end; the other half presumably lies at the bottom of the sea. Splintered, rotting wood has been overtaken by mollusks and other sea life, and the one remaining half-broken mast is now nothing more than a nest for birds. Mermaids and sirens can be seen around the rocks and decrepit remains of the ship, warding off anyone who tries to plunder the wreck for possible treasure and attempting to lure other vessels to their doom.

Nicefield's Nest
A new settlement outside of the Grand City of Stellari, Nicefield's Nest is a location that popped up overnight. Borne from a Dreamer's wish, this settlement is the home of the Lopporits, creatures that are just here to help! They're a little overbearing, a little pushy, and kind of all over the place. But they mean well! Hopefully they acclimate to their new home soon...

The Grand City of Stellari

Royal Guard
The city guards are a disciplined and well-trained force tasked with maintaining order and protecting the people. Led by Captain Kaelith Stormfang, a formidable dragonkin, the guards are a mix of dragonkin, gelflings, and other races, all united by a strict code of conduct and a strong sense of duty. They patrol the streets, oversee the gates, and ensure the safety of both citizens and visitors. Known for their professionalism and efficiency, the guards are equipped with high-quality weapons and armor, often tailored to withstand various threats. They are respected by the community for their fairness, but also feared by those who would disrupt the peace, as they enforce the law with precision and strength.

Airship Docks
The airship docks sit at the edge of the city, where towering wooden piers extend high into the sky, supported by sturdy iron beams and floating platforms. Ships of various sizes, from sleek, merchant airships to larger, cargo-laden vessels are anchored, their propellers and engines humming softly as they prepare for departure. The air smells of fresh wind and ozone, and the docks are bustling with workers loading crates, passengers boarding, and airship crews checking the rigging. Dockmaster Nara Windwhistle, a sharp-eyed dragonkin, oversees the busy operations. Known for her precise management and unshakable calm under pressure, Nara coordinates ship arrivals and departures with efficiency, ensuring everything runs smoothly while dealing with the occasional hiccup. With her vast knowledge of airship mechanics and the best routes, she’s as respected as she is trusted by both crew and passengers alike. The airships travel to Lake Termina, The Air Cliffs Settlement, and the Crystal Spires. It seems personal vessels are also available.

Steluna Academy
Steluna Academy is a modest institution located on the edge of the city, offering a wide range of practical education. The academy focuses on subjects like literature, history, mathematics, natural sciences, and philosophy. Its simple stone buildings are surrounded by peaceful gardens and quiet study areas, providing a calm environment for students. Inside, classrooms are filled with eager learners engaged in discussions, research, and hands-on projects. The academy also has a small observatory for studying astronomy and a workshop for crafting and engineering.

Dwyrili Docks
Here on the boardwalk you can walk along the beachside to find all sorts of stalls, all with a seafaring theme. The street food is delicious in a way that only comes from being cooked from the freshest ingredients. You can find anything here from pretty shells for your jewelry-making needs to fishmongers selling the haul of the day. Dreamers are welcome to set up their own stalls - just don't forget to get a license! If you can't find what you're looking for, certain palms can be greased to try to obtain it for you.. for an outrageous price of course. There's no guarantee these special couriers will succeed without being caught, so think hard on how badly you need it. The Dwyrili docks also house all seaworthy vessels, for both the local populace and dreamer alike, should they decide to purchase one.

Royal Quarter
The Royal Quarter is not only home to the Golden Crystal, but it's also home to Seravo's castle. The spires of the castle reach high into the sky, glinting golden throughout the day and showering the city with a warm moonlit glow at night. The official church that provides blessings and keeps up with the Golden Crystal is also located in this district, it's pristine white stone a bright beacon for all that follow the religion should they so choose. The royal Quarter is also home to almost all residents, outside of those who decide to live outside the Stellari walls to own larger swaths of land. Dreamers are welcome to live here, and are given a stipend to purchase a small one or two bedroom cottage, before they try to earn something larger for themselves.

Businesses
Open to local landers and Dreamers alike, these businesses litter throughout the many districts in Stellari. Those who wish to work here will earn cords instead of shards.

Light & Whole
Light & Whole is a clinic run by The Scale Sisters. It is staffed by priests and priestesses of The Scale Sisters that practice the religion of Uweih, but they do not discriminate against anyone who is in need of healing. They provide both magical healing, as well as physical aid, and are well-versed in all manner of medicine. The clinic is large, including many private rooms, even more beds, a huge supply of medical equipment, a pharmacy, and even a gift shop.

Calogero’s Curios
This shop can be easily overlooked if one isn’t careful and looks like nothing from the outside so much as one giant window filled with knickknacks and oddities stuffed within. The inside is somewhat more organized with shelves and bookcases similarly full of various bric-a-brac. Need an oil lamp shaped like a giraffe? You can find it here. Or perhaps you’re interested in the fine cushioned chair with salamanders carved into the legs. How about a crystal ball? Which color would you like? Part antique shop, part oddities store, you never know what you’ll find within. Old Calogero knows where everything is, but getting this elder gelfling to remember just where that is can be tricky.

Fly in the Ointment
A faerie waves you in excitedly to the small shop tucked between two buildings. In her little nook, she's offering a variety of spices, teas and salves that all claim medicinal benefits. You might be wondering what good a faerie-sized salve will do you - but when she hands it over, it changes shape to a moderate sized container. This is true of any of her spices and teas as well.

Elemental Spice Market
Malarith "Spicefire" Tormak is a fiery and passionate red-scaled dragonkin who runs the Elemental Spice Market, a renowned stall specializing in rare and magical spices and herbs. With a deep connection to fire magic and a family legacy in spice cultivation, Malarith offers potent ingredients such as Emberthorn Pepper, which enhances the elemental potions granting fire, and Blazewine Basil, known for its heat resistance properties. His spices are highly sought after for both culinary and magical purposes.

Silkie Road
The gelfling running this shop has enchanted her sign to look like a seal from one side, and a mermaid from another. She has rows and rows of fabrics to choose from - some solid, stalwart colors that any suit would be proud to be cut from, and other patterned fabrics, heavy with a familiar scent that evokes a strange nostalgia in you when you smell it. There's also sheer fabrics that any dancer, lord or lady would be happy to drape themselves in, the lace so fine there's no itch at all.

Quartzacoatl
The draconian owner of this shop welcomes you with glinting, almost amethyst like eyes. Across every shelf several kinds of stone and seaglass sit, shimmering enticingly. There's purple amethyst, fractured and warped in a way that reminds you of the broken crystal in the old town. Seaglass of all colors, rubbed smooth, seems to shift hues as you glance over it. Quartz and granite idols sit on the lowest shelves - one carved from moonstone seems to be Vaeros's erstwhile lover. There's even items like obsidian - some chunks, some broken into arrowheads - or pumice stones that are said to help with the roughest of scale and skin.

The Storm’s Song music shop
A shop and workshop, this light and airy store run by the fae, Zimri, serves to provide good quality basic musical instruments and sheet music for those so inclined. Drums, stringed instruments, wood-winds and reed instruments, all fit for the novice or the expert. Zimri’s goblin staff also take custom orders. Sheet music comes in sheaves of one song or a collection of themes. If you’re inclined to write your own, blank sheets can be purchased as well. Zimri herself has perfect pitch, and delights in turning dissonance into harmony when it comes to ‘noise’.

Magical Maid Service
Need your home straightened up before last-minute company? A complete deep cleaning to get you back on track? The MMS will send you the best they have available for the job. If you like the service you can even sign up to be part of the weekly, bi-weekly or even monthly cleanings. The charming cleaners come in all races, and competency ranging from efficient to... well, their heart is in the right place. You may return to find your home looking brand new! Others may turn out like the cover on a magazine, only for you to find yourself buried under everything that was magically shoved into one closet. Are some of these things even yours, or were they accidentally zapped from somewhere else? You may also get a sweet, young dragonkin who is very good at cleaning what's in front of her, but can't help the mess left behind by her tail... Somehow the very best cleaners always seem to be taken, no matter how early you put in your request!

Wick & Flame Candles
The Wick & Flame Candle Shop, a boutique specializing in hand-poured candles made from natural ingredients like beeswax, soy, and plant-based oils. The owner, Lyra, offers a range of decorative and functional candles with locally inspired scents. Lyra also creates custom candles, runs workshops on candle-making, and provides a relaxing atmosphere with candle-lit spaces perfect for meditation or yoga, making her shop a haven of calm and craftsmanship.

Moonlit Scrolls
Lysandra is a quirky and eccentric faerie who runs Moonlit Scrolls, a cluttered, dimly lit shop overflowing with ancient tomes, scrolls, and enchanted parchment. Often lost in thought and prone to rambling about obscure magical theories, Lysandra is known for her unpredictable nature, occasionally speaking in riddles or bursting into fits of giggles for no apparent reason. Specializing in rare magical texts, spell scrolls, and mystical runic inscriptions, she offers her expertise to scholars, wizards, and seekers of forgotten knowledge.

Bubbles and Buttons
A laundry operation, run by the goblin Idalia, that also specializes in providing various tailoring and sewing notions. If you’re linens are feeling less than fresh, Idalia and her workers will take special care to wash and dry them until they feel like new. The shop is large with several giant tubs for various types of linens or garments, with proprietary recipes for soap and lines strung close to the walls to prevent accidents. A small alcove near the front holds various boxes full of buttons and thread, ribbons, and ornaments and pins. The shop also does tailoring and alterations for a few extra cords on top of the laundry fee.

The Wandering Boar
Barik Stonegrip is a sturdy and boisterous demi-dragon with a passion for brewing and a love of good company. As the owner of The Wandering Boar, a lively tavern frequented by both locals and travelers, Barik serves a variety of ales, wines, and hearty fare. His tavern is known for its welcoming atmosphere and eclectic crowd, from adventurers swapping stories to merchants discussing their trades. Barik’s quick wit and hearty laugh make him a beloved figure, and the tavern's cozy yet lively setting ensures that guests always feel at home.

Hammer & Tongs
Grizzle is a sharp-witted and tough goblin blacksmith, known for her small stature but immense strength. As the owner of Hammer & Tongs Forge, Grizzle specializes in crafting high-quality weapons, armor, and tools with a distinctive blend of precision and creativity.

Cat Got Your Toad
The goblin wearing a top hat beckons you inside excitedly. Inside, there's all kinds of animal-themed tchotchkes to choose from, from small items like necklaces to bric-a-brac like lanterns and bags. While all animals are represented, toads and frogs seem to be the theme that takes up the bulk of the offerings. Indeed, there's even two toads who sit on the counter, watching people browse. Their eyes seem to follow you uncannily, but if you stare too long, they croak ... menacingly?

Git it Yerself
The owner of this shop has red scales that glint almost threateningly in the sun. She beckons you inside with a grin, though it feels like the grin has a fraction too many teeth in it. She offers armor and weapons to choose from: bows, swords, suits of armor fashioned with heavy leather. Oddly enough, all of the weapons seem to be second-hand, perhaps traded in by other users or looted. If you ask the owner, however, she demurs and says she's the original owner, as far as she's aware.

Toy Shoppe
Work hard and play hard, that’s Prahlada’s motto. This goblin makes toys and puppets for young and old alike. Cloth, wood, big or small, figures fantastical and mundane, all made by hand and ready to be loved and played with. Prahlada’s designed a few games too, for playing on a board or using dice and one’s imagination. Dare you play Cats and Catacombs? The dragon hobby horses are a favorite of local children.

Markets
The markets are a winding street that encircles the whole city like a ring in the middle. Anything that can be consumed in one way or another can be found here, from magical foods needed for specific diets, to more common fare. It's like the citizenry of Stellari has prepared for the arrival and incorporation of the Dreamers for a long time before their arrival. The marketplace is always bustling no matter the time of day, lit by both lantern and starry magics, there's no need to worry about your safety here. Your cords might still be in trouble, depending on what you're looking to buy, or who you're looking to buy from. No appetite will go uncatered to, so long as you know where to look, or have the ability to look long enough.

Green District
The Green District or as it's also known commonly as The Greenery, is where all the arts and entertainment establishments are located. From music stages to the single magically powered theatre where dreams are shown on the big screen, the district is rife with creativity and opportunity to express one's self. Artist dens and Display halls are a dime a dozen, displaying all sorts of media. Some of the deeper streets take to giving home to play acting, and further still more racy kinds of establishments if you know where to look. All sorts of characters make this district their place to prowl, so at night make sure you're paying attention to your cord purse.

Golden Crystal
Lumindeas' Gold Crystal hovers in the center of the Royal Quarter, suspended above an ornate, gold fountain. It can be used to make wishes in exchange for shards, just as the crystal in Visium used to do.

The crystal is surrounded twenty-four hours a day by various priests, priestesses, and worshippers who perform mysterious and complex rituals, often involving careful steps, song, and prayer. They all wear golden bracelets around their wrist. Rumors say that the bracelets contain memories of their original wearer, and that taking good care of a bracelet, once it has been removed, may show the new keeper dreams or visions of the original wearer's world.

Thank you to contributors: Tai, Lin, Caitlin, Pan, and Moff.

Inferna

Off the map and in the center of Visium is a place of damnation called Inferna. Characters who die in the game will be sent to this place for a minimum of three days, or however long the player decides, which is an option should the player go on hiatus... or if you just want to be absolutely terrible to your character at any given time.

Inferna is a place of torment, both physical and psychological. What happens there is completely up to the player. Do you want your character to relive the most horrible thing that has ever happened to them over and over? Go for it. Have them die over and over again by any way possible? Sure. Maybe you want something more mild, like have them tied to a chair with something horrible playing on a television screen. Whatever the case, it's completely up to the player as to what happens there and how long their character is there for. Whatever happens, it must have an effect on the character where they do NOT want to die again. Characters will respawn in the Enchanted Garden whenever the player sees fit and will return to Somnius or Lumindeas with psychological damage and/or physical damage if the player would like to injure or impair them.

Misc.

The Portals
The portals are of a mysterious nature. One stands in Visium, at the end of the bridge which appeared in January, connecting to the other, which stands at the front gates of Stellari in Lumindeas. Passing through them, one feels momentarily untethered from the world around them, their mind honing in on their greatest desires. The sensation fades quickly after exiting the portals, but the memory remains clear.

???
We just don't know. Unable to be seen or detected by any means, is this land even here? To anyone who can manage to look out to the sea they do not see it. They do not cross it when on ships, it simply does not seem to exist.

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