Labyrinthum Mod (
labyrinmods) wrote2024-12-31 11:50 pm
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Shard Spending

• Rewards •
The Gist of It
All characters receive a crystal pendant upon arrival. This crystal harnesses energy from those characters and the people around them via interactions and emotions. This energy is called a shard, and it can be exchanged for an item or power of their choice. To do this, your character will need to approach the giant crystal in the center of the town and press their pendant against it, giving it the power they have harnessed. They can then make their wish, and given the right amount of energy, it will manifest.
Characters can wish for an item, power, animal companion or request for a specific event to happen. Characters who require certain items for sustenance (e.g. vampires who need blood to survive) do not have to wish for this through rewards. You can assume the item they need will be readily provided.
Wishes can be IC or they can be something your character did not ask for. In the latter situation, simply assume the crystal had read their innermost desire/random thought, or that the Overseer is just messing with them.
How it works
After submitting threads on the Banking page and having them verified by a mod, players may use banked shards to submit a rewards request using the form below, and a mod will grant the request in due time. Your character's wish will then manifest however you wish it to e.g. they will regain a power right there and then, or they'll go home and find that magical sword they want sitting on their bed. It's also possible to use shards to grant wishes on behalf of other people.
Players may submit multiple rewards requests per month, provided they have banked shards available.
Rewards
Shards can be exchanged for the following wishes, for the right price.
(Click to expand!)
REGAINS (Powers)
REGAINS (Items)
REGAINS (Companions)
WISHES (Personal Housing)
Characters can have 1 home in Visium and 1 home in Lumindeas.
- 75: Extra room or significant renovation to a home
- 100: Extra room or significant renovation to a manor
- 150: Extra room or significant renovation to a mansion
- 200: Extra room or significant renovation to a landholding building
- 400: Two additional acres of land
- 375: Extra room or significant renovation.
WISHES (Vehicles)
- 250: Small carriage (2 passengers)
- 400: Medium carriage (4 to 6 passengers)
- 150: Custom additions
- 500: Small boat (two passengers, tiny cargo)
- 700: Medium boat (4 passengers, small cargo)
- 200: Custom additions
- 800: Small airship (one pilot two passengers, medium cargo)
- 1000: Medium airship (one pilot, four passengers, medium cargo)
- 275: Custom additions
WISHES (Potions)
WISHES (Setting)
Claimable Powers:
- Canon powers already owned by your character can be reclaimed.
Unless opting to reclaim all powers at once, 150 shards typically regain 1 special ability. This comprises of an umbrella of related abilities. For example, all fire-related abilities (the ability to blast fire, the ability to heat things up, resistance to fire) count as 1.
- We will not be approving abilities powerful enough to destroy a large part of the city unless they can be nerfed heavily. The limit to destructive power should be the ability to destroy 1 house.
- Mind-reading or mind control powers can be reclaimed but can only be used with consent from other players.
- Teleportation powers can be reclaimed but they only work within the land not covered by crystal, and in the lands beyond with the usual distance restrictions. When teleporting into character's homes, there needs to be some OOC discussion beforehand.
- New powers can be granted through rewards, as mentioned above. Reasonably generic powers or powers learned from another character in-game can be granted at the 200 point reward. Anything extremely unique or powerful can be discussed with the team upon submission, but may be denied altogether or be extremely expensive.
- Potion power upgrades are only available to characters with the basic potion power. You can't get full blue potion healing unless you already have the blue potion, you can't get full gold potion animal shapeshifting unless you already have the gold potion, et cetera.
Requesting items on another character's behalf: Characters cannot request powers, licenses, residences or large rewards for another character, but they can request small items. Please check with the character's player before doing this; if you do not mention their consent on the form, we will ask.
Cooperative wishing and miscellaneous requests: We'll approve cooperative reward requests on a case by case basis. Just ask under the header below!
If there's something you want that isn't on the list or you have some doubts, feel free to ask below! Please note that mods have the last say in all regains.
Please use the following form for submissions, do not link gdocs or other external spreadsheets!
(Delete whichever parts don't apply.)
no subject
Sorcerer
Like many others from the society in which he comes, Lahabrea is possessed of no small amount of magical ability. While he is noted to be particularly talented at creation magic (see below), he is also a mage of no small skill, to the point that even later on in the game and canonically diminished in skill he still poses a fierce foe to the player character. When it comes to offensive magic, he has a strong preference to fire-based spells, and uses them nearly exclusively in the fights we see him in, though it would not be unreasonable to assume that he would be equally capable of using magic aligned with the other elements besides (namely: earth, wind, ice, water, and lightning) as well as possibly those aligned to darkness. (In his later years he does use darkness-aligned spells but it's unclear if this would also be true as of his current canon point.)
In additional to this, he would be familiar with - and almost certainly capable of casting - a variety of non-combat spells, ranging from an assortment of warding spells to illusions. He is also fully capable of using magic to, essentially, draw someone up into the air and hold them immobile as well as using it as a form of teleportation, by means of what appear to be something similar to portals. He will be unable to teleport into any space warded by magic, beyond the realm of Labyrinthum, or into places that player characters cannot otherwise get to.
Beyond the range of pure spell-casting, Lahabrea is also capable of seeing both magical workings that might otherwise be invisible (wards, etc.) as well as the aether of an individual, as well as being able to identify malign influences acting on that individual, though the few instances of this we see are cases where he would know what to look for.
Creation magic
As the name might suggest, creation magic is the act of literally creating something out of nothing more than willpower and magic, and is a form of magic that Lahabrea is uncommonly good at, noted to be "a master of every recognized creation magick." His particular specialty - or perhaps simply that which he enjoys most - appears to be phantomology which... is never specifically explained in game but is either creation focused specifically on spirits and animated objects that lack a solid body (suits of armor, etc) or a study of unknown creations. Either way, there are regardless several restrictions to what creation magic can do. First and foremost, it cannot be used to create anything with a soul. It also requires both that the individual casting the spell have a full and complete understanding of that they wish to create and no small amount of focus besides - there are several occasions where even a stray thought has been noted to dramatically alter a creation.
Absent some sort of ability to tap into the native magic of Labyrinthum (should there be any that he can tap into), Lahabrea will be limited by his own natural aether reserves when creating new objects in addition to the restrictions inherent to canon and thus will need to take some care with what he should choose to create/how often he should choose to do so, with creations proving more taxing the more complex they are.
Interment magic
A form of magic whose foundation was established by Lahabrea, this is used within Pandaemonium in order to keep the often-dangerous creations studied there comparatively docile and comes in two forms. Aetherial shackles, which temporarily bind the target, and interment, which freezes the space around a subject for as long as the caster wills it. Both of these will only be used with direct player permission, and interment will be only sustainable as long as his aether reserves hold out.
Transformation
Like many other Amaurotines, Lahabrea is presumably also capable of assuming a transformation (read: boss form) that is implied to be something like the truest expression of their selves and serves as a general power boost, though it's also somewhat frowned on to do so willy-nilly in Amaurotine culture. Since we never actually see Lahabrea's, we have no way of knowing what it looks like, but he no doubt has one.
The Echo
"The Echo" is something catch-all term the game uses to cover a variety of effects, the most immediately noticeable of which - the ability to understand all spoken language - is rendered largely moot by the presence of the Barge's universal translator, but it is none the less an ability Lahabrea possesses. Beyond this, the Echo allows him (and most Amaurotines) the ability to see the past through either someone's memories or the imprints left behind in the ambient aether of a location. Both, however, require specific and deliberate intention, and are best focused by memories of strong emotions. Like interment, both iterations of this manifestation of the Echo will only be used with player permission.
Approved!
Everything with your proposed nerfs looks great! For the transformation ability, in the absence of a canon form to go off of, if you do end up playing with it just use your best judgment with regards to size and destructive power level - 15 meters is the height cap for transformed forms, and the usual "max power to destroy one house" applies.
With all that said - Lahabrea once again has full access to his abilities. This bread is fully powered up!
You now have 13 shards remaining.